- David MacPherson
- Ravi Singh
- Peter Anderson
Given the short time frame to produce a game design and low fidelity prototype an iterative development process with a time box of 1 week was decided.
At each iterative meeting the following format has been adopted:
- Discuss previous weeks issues, resolution and integration of changes into current prototype.
- Team play testing then performed based on the current prototype game.
- New issues documented and allocated to team member.
- Work breakdown structure updated.
It was accepted that the version 0 prototype was the initial design proposal created by Ravi.
Ravi created a breakdown of the game from his current perspective.
Howl's Moving Castle Board V0 |
Summary
Undertake a brainstorming activity on Wasteland board sub map.
Update group blog.
Update group blog.
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