Friday, August 17, 2012

Week 2 - Capture the Flag


Concept and Storyline
A race to the end game with a capture the flag twist. Players start from their own base and race to the other player's bases in order to capture their flags. They must be the first to return to their base with another player's flag and with their own flag at their base in order to win the game.

Rules
  1. Two to four people can play at a time.
  2. One dice is used.
  3. The player who rolls the highest number starts the game.
  4. Players start on their own base.
  5. Turns are always taken in a clockwise direction.
  6. When a player throws the dice they move the corresponding number of board positions in which ever direction want.
  7. If you land on another player's base you get their flag if it is there.
  8. If you decide to move to a board position that is occupied by another player you must enter a duel. The outcome of a duel is determined by the roll of the dice.
  9. If you win a duel you get all the flags.
  10. If you lose a duel you go back to your base(unless you are already there) and if anyone is on your base you take any flag they have and then they are sent back to their base etc.
Core Game Mechanic
Roll dice and get someones flag and get back home. If someone has your flag chase them around or get their flag before they get home.

Overall Impression and Observations
Game is fun but can be very quick if dice rolls are favourable. Four player can create some nice chain reactions in terms of players being sent back to their bases. Being able to move in any direction around the board allows for a little user strategy. Chasing other player's or taking their flag thereby forcing them to also chase you also adds another dimension. The number of board positions was specifically chosen to increase conflict and flag taking events and this seemed to work well with 4 players. These additional game mechanics plus the unpredictability due to the dice rolls makes this game mildly engaging.

Digital Conversion
This game uses an old capture the flag formula. A 2D digital version could be created complete with electronic dice without too much change. Could be converted to a digital FPS game but that would detract form this game's "twist".

My Rating
3 out of 10 stars (yep pretty bad)

No comments:

Post a Comment