Saturday, September 15, 2012

Week 5 - Jack and the Beanstalk


Concept and Storyline
A race to the end acquisition based game based on the English folk tale of "Jack and the Beanstalk".   Jack and his family are poor and Jack's mother tells Jack they must sell their cow because it stops giving milk. Jack gets fooled into trading his cow for some magic beans. Jack's mother is furious when she find out and throws out the beans which magically sprout into a giant beanstalk to the heavens overnight.  Jack just wants to be able to have food for himself and his mother so he climbs the beanstalk and discovers a magical castle in the clouds full of riches guarded by a evil giant. Jack befriends the giant's wife and learns that the giant killed his father and stole the family's valuables. In three separate escapades Jack steals a bag of gold, the hen that lays golden eggs and finally a magic harp. In his last escapade the giant purses Jack down the beanstalk. Jack cuts down the beanstalk with an axe and the giant falls to the ground and is killed. Jack and his mother live happily ever after with their recovered valuables.

Story Grammar
Analysis of the folk tale reveals Jack as the hero and the giant as the villain. Jack just wants to provide for himself and his mother. He gets some magical beans which eventually leads him the evil giant. He learns of the giant's misdeeds and then starts to recover his family possessions. Eventually he kills the giant and lives happily ever after with his mother.

It was decided that the game would be based on a 2D falling platform genre game with the action taking place on the beanstalk as Jack climbs upwards to the castle with all the riches.  The giant also throws down articles such as cows and furniture which cause damage to the player's health.

Rules
  1. 1 or 2 players.
  2. Platforms keep falling down into a spikey brier patch.
  3. The player can either ascend through climbing or jumping to different platforms.
  4. The player can collect objects and destroy hazards with the their axe.
  5. The more objects collected and hazards destroyed the more points scored.
  6. Game ends when you get to the castle and defeat the giant in a boss battle.
  7. Golden harp temporarily puts the giant to sleep.
  8. Golden egg increases player's score by a large amount.
  9. Bag of gold increases player's score by a small amount.
  10. Plate of food restores player's health.
  11. Red beans give you a temporary axe chopping power up.
  12. Green beans given you a temporary jump power up.
  13. Blue beans give you a full health power up.
  14. Purple beans causes player to temporarily become ill and slows movement speed.
  15. Beanstalk spikes causes small amount of damage to player.
  16. Falling objects causes large amount of damage to player .
  17. Rain cloud causes platforms to become slippery.
  18. Storm cloud with random lightning bolts that may damage player or enemies.
  19. Hail cloud causes small amount of damage to player and slows movement speed.
  20. Fog obscures portion of screen.
Goal
Ascend the beanstalk to the castle, kill the giant and collect as many points as possible.

Core Game Mechanic
The core game mechanic is climbing the beanstalk while dodging hazards or destroying with axe.

Challenge
Unpredictable hazards spawning and spikes on the beanstalk. Magic beans with a 75% chance of being beneficial. Periodic cow and furniture obstacle thrown from above by the the giant. Weather conditions also affect movement on platforms and hide hazards.

Overall Impression
Early prototype game concept was fun to discuss and would seem like fun to play.

My Rating
8 out of 10 stars.

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